Girls and Command & Conquer (04.02.2006 - Rob) Rob discusses the often overlooked female section of our community. He talks about perceptions, numbers, stereotypes and future trends. An interesting and thought provoking read.. |
Quick Match Maps (11.12.2005 - Rob) Rob discusses the maps used in Red Alert 2 Quick Match. What change is needed, if any, to ensure that players remain interested? What maps should be removed, and what should be added? What factors are involved? Read on. |
Zero Hour AMP (06.12.2005 - Waraddict) This must have editing utility for Zero Hour, created by Waraddict and others, makes creating maps far easier - it does all the hard work for you, creating special effects and unlocking items. We are the approved support site. |
Battle Report System (19.11.2005 - Rob) Our latest innovation allows you to record details of your online matches with ease. All major C&C titles are supported. Members can post feedback and advice on your matches. You can even make your own log. |
XWIS: One Month On (31.10.2005 - Rob) Rob discusses the transfer of RA2, YR and other EA games to the XWIS Community server. Included is an interview with the ladder winner, Tomi. He makes various suggestions for improvements and reviews its success thus far. |
CNCSeries.Com Clan System (30.03.2005 - Rob) The ultimate resource for all C&C clans, our clan system allows you to create your own news, content, forum, member list, profile and much, much more. The biggest thing to hit the community in recent times. |
Trials And Tribulations (27.03.2005 - Rob) Rob's latest article discusses the various problems faced by webmasters in the community. What do they do, and why do they it? What's the inspiration? Interviews with community webmasters Lion and Dario are included. |
RA2: Team Strategy (19.03.2005 - Rob) Despite it nearing it's fifth birthday, we're still coming up with new content for Red Alert 2. Check out Rob's detailed team strategy piece, containing tips and thoughts from a (very well) seasoned player. |
Ideas for Change (12.03.2005 - Neo_James) Neo_James, the latest addition to our staff, has written an interesting piece discussing some ideas for the direction RA3 should take in terms of keeping an essence of familiarity, whilst introducing new features. |