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thecommanderIcon...17:13 01.02.07 

NS creator


 Reps: 193

#66, 164 Posts


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Originally posted by Lava2007...
What you guys think of the map?????


the map is very nice ^-^
 
SpygonIcon...20:05 01.02.07 

Defence Specialist


 Reps: 478

#1127, 404 Posts


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i did hasnt seemed to do much Unhappy as its not in my map list
 
Lava2007IconMap17:24 25.02.07 

 Reps: 99

#1028, 62 Posts


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I enjoy the positive comments but If there is something that is wrong or anything let me know I don't like liars ... I'm an open guy !!

So if anything is wrong.
Ex. "To much $" or anything let me know Happy Cool

Sry I don't have the 1st decade but if ya have any questions on modding maps so it doesn't fuk ur game up .. and only stays on that certain map ... Let me know.
 
Lava2007Icon...03:42 30.06.07 

 Reps: 99

#1028, 62 Posts


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Originally posted by lukapolean...
I like that idea but still...I would like the idea of starting with airports but....i would rather play a map without any tech buildings... maybe we could start with a battle lab beside the base to capture...it makes it a allied map though...and a question...how many apocalips are required to take out a huge group of mirage tanks(20-40)...
Lukapolean



1 Apoc can kill 2 prism tanks. (unsure about Mirage tanks tho)

Anyone know how 2 change AI Attacks ????
 
SpygonIcon...09:55 30.06.07 

Defence Specialist


 Reps: 478

#1127, 404 Posts


09:56 30.06.07 - Edited

nope not really but prisms can just keep out of range as there faster than apocs
 
thecommanderIcon...12:09 30.06.07 

NS creator


 Reps: 193

#66, 164 Posts


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Originally posted by Lava2007...

Originally posted by lukapolean...
I like that idea but still...I would like the idea of starting with airports but....i would rather play a map without any tech buildings... maybe we could start with a battle lab beside the base to capture...it makes it a allied map though...and a question...how many apocalips are required to take out a huge group of mirage tanks(20-40)...
Lukapolean



1 Apoc can kill 2 prism tanks. (unsure about Mirage tanks tho)

Anyone know how 2 change AI Attacks ????


umean chage AI triggers or making the computer attack at deffrent way in skrimish?
 
Lava2007IconAI Attack Team16:45 30.06.07 

 Reps: 99

#1028, 62 Posts


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I'm trying 2 make the allied team attack with 15 mirage tanks and 15 prism tanks with 5 ifv anti-air support I have it like so

[Script]

Scripttype = 01000002(AI Mirage+Prism+IFV)
Name = AI Mirage+Prism+IFV

Actions
0- Gather @ base
1- Gather @ enemy
2- Attack (1-Not specified)
3- Do this (15 - don't know wat it is but copied off of another map that the attacks actually work cretor: Bdizzle18)

[Taskforce]

Taskforced = 01000001(AI Mirage+Prism+IFV)
Name = AI Mirage+Prism+IFV
Group = 1
Units in taskforce
15 MTNK(Mirage Tank)
15 SREF(Prism Tank
5 IFV

[Teams]

Teamtypes = 01000000(AI Mirage+Prism)
Name = AI Mirage+Prism
Veteran - 1
House - Civilian
Priority - 5
Max - 5
TechLevel - 0
Group - -1
Waypoint - 0
Script - 01000002 (AI Mirage+Prism+IFV)
Taskforce - 01000001 (AI Mirage+Prism+IFV)
Tag - None
Transport - None

The following only are checked:
Recruiter
Agressive
AreTeamMembersRecruitable


I'd love for any help .. I'd perfer a walkthrough or a step by step tutorial ... if any of you could do such a favor for me !!!
 


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