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» Forum » Comments » Article: Red Alert 3: Ideas for Change


Ideas for ChangeIdeas for Change (12.03.2005)
Neo_James, the latest addition to our staff, has written an interesting piece discussing some ideas for the direction RA3 should take in terms of keeping an essence of familiarity, whilst introducing new features.
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mrmelkorIcon...03:20 12.03.07 

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#1439, 1 Posts


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As someone else said, what's the point in making RA3 if you don't change anything? If that's all you want you should check out the RA3 mod for Generals on Moddb.
Some of the old units should be kept, of course, but compare RA1 to RA2: how many units were kept? Only a few. The point isn't to make the same game with better graphics, it's to make an entirely new game that still fits with the basic idea of the series, ie soviets vs. allies.
One of the biggest questions, i think, is whether or not to include Yuri in RA3? A third side adds a lot of depth to the game and helps with its replayability. Of course, there's also the option of individual generals for each side, as in Zero Hour, which was a nice feature if one of the generals matched your preferred style of play.
 
SpygonIcon...13:34 12.03.07 

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13:34 12.03.07 - Edited

i think the genral idea would be great for ra but if there was going to be a third side i wouldnt wnat it to be yuri as he sucks.Also i think most people were saying they liked ra2 so much they would be worried if ea tried changing it too muchit would ruin what was good about ra2
 
DoctorspoofIcon...12:26 31.08.07 

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#1555, 10 Posts


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Originally posted by Gobbles...
I think we've had enough of time machines and cheesy actors for now. RA2 and YR were fun, and the story was allright, but some of the actors were terrible especially for being "hollywood actors" I mean in RA1, the actor who was playing Einstein looked quite similar to him, in RA2 he was too fat and looked nothing like him and really was annoying. It was the same with tanya, in RA1 she looked like a real soldier (in the cut-scenes), in RA2 she looked like a more like a perfect super model which made it more unrealistic and cliched. It was as if it was purposely done as a joke.



You've got to remember though, ra2 was never really 'realistic', it had rocketeers and dolphins with sonic pulsers on them for god's sake. You can't expect hilarious units AND realistic acting or endings or whatever. Personally i would prefer hilarious units ^^ (If i'm ressurecting a dead thread here, i apologise as well =D)
 
Apocalypse_TankIcon...12:31 01.09.07 

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#359, 219 Posts


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Originally posted by Doctorspoof...

Originally posted by Gobbles...
I think we've had enough of time machines and cheesy actors for now. RA2 and YR were fun, and the story was allright, but some of the actors were terrible especially for being "hollywood actors" I mean in RA1, the actor who was playing Einstein looked quite similar to him, in RA2 he was too fat and looked nothing like him and really was annoying. It was the same with tanya, in RA1 she looked like a real soldier (in the cut-scenes), in RA2 she looked like a more like a perfect super model which made it more unrealistic and cliched. It was as if it was purposely done as a joke.



You've got to remember though, ra2 was never really 'realistic', it had rocketeers and dolphins with sonic pulsers on them for god's sake. You can't expect hilarious units AND realistic acting or endings or whatever. Personally i would prefer hilarious units ^^ (If i'm ressurecting a dead thread here, i apologise as well =D)

You are ressurecting this thread, but i must agree with your views on RA2
 
SpygonIcon...16:45 01.09.07 

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#1127, 404 Posts


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but then theres "realistic" things that are belivable and then things that are so impossible that they wouldnt even turn up in a bad sci fi film so the units should be semi "realistic" so that you feel like your fighting in a war not a kids arguement ect "my uber hundrered laser firing flying tank with magic shields that cant be hurt blows up your base. no it doesnt as i have my man that can fire nukes our of his gun and has grenades that kill magic shields also he can teleport and run through walls"
 
SnipErliteIcon...22:45 31.08.08 

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#1796, 4 Posts


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Originally posted by Spygon...
but then theres "realistic" things that are belivable and then things that are so impossible that they wouldnt even turn up in a bad sci fi film so the units should be semi "realistic" so that you feel like your fighting in a war not a kids arguement ect "my uber hundrered laser firing flying tank with magic shields that cant be hurt blows up your base. no it doesnt as i have my man that can fire nukes our of his gun and has grenades that kill magic shields also he can teleport and run through walls"



SORRY if this thread is supposed to be dead and I'm cocking around resurrecting it, but I totally agree. Yeh, over-stupidity would be a massive mistake for RAŁ.

However, the series was never exactly realistic and I sort of enjoyed the cheesyness of RA2 (tho it was a little excessive). I have a few points:

*DONT make it 3D, the originals of CnC, RA1 weren't so why start now? It would just mess up the game and be confusing

* Although graphics are important and help a game to become so great to play, I'd rathe they concentrate on making it run smoothly. RA2 had, to be honest, pretty poor graphics (yeh yeh, i know it came out years ago), but that was great. I meant super-quick saving and loading times, there was no unit cap (I really dont like caps in RTSs) because no matter how much of an army you built, it didn't lag.

*YEh realisms great for lovely shiny new realistic games, NOT the CnC series. Dont go for gritty warfare that makes us deal with realism that we see on TV, we want fun gameplay!

*Im not too keen on giving all infantry secondary abilities and magic talents... yeh sure the expensive high-tech ones maybe, but a 100 dollar conscript with primary fire, garrisoning ability, defensive stance, magiv V-formation, healing talents and the ability to suicide? That's not gna make a classic game, simplistic fun game that is legendary (i.e. RA2) is MUCH better

Again, sorry if this is supposed to have died quietly and I come rampaging in to drag it back up!

- Sniper Out
 
erikmcfarIcon...23:21 01.09.08 

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#5, 318 Posts


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Sniper,

Nice to have you on board. Yes this thread is a tad dead, but there are plenty of other, more recent threads to contribute to. Again welcome to the site and nice to see new people joining AND participating.
 
SnipErliteIcon...00:14 02.09.08 

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#1796, 4 Posts


00:14 02.09.08 - Edited

Hey thanks, I'll go check 'em out

Also, sorry for another point but I do hope they keep the right-hand building lists, and don't go the way of other RTSs (having the buildings placed and then creating them over time), that wouldn't do

- Sniper Out
 
SpygonIcon...23:04 02.09.08 

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#1127, 404 Posts


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If you dont want that building style then i guess you wont be playing as the soviets in red alert 3 as thats there "new" buliding sytle sadly and nice to see a new face around the site
 
SnipErliteIcon...17:09 03.09.08 

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#1796, 4 Posts


17:16 03.09.08 - Edited

How do you mean - just the Sovs have that new syle of building?
:S
but, but...its always been 'build it then place it' style, from the days of yore and Red Alert 1....
:-(
This is one of the only/few RTSs to use this style, and i like it....
 
SpygonIcon...19:54 03.09.08 

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#1127, 404 Posts


12:50 04.09.08 - Edited

all 3 sides have a different way of building ill do a quick run through for you

soviets= you pick a place and it builds the building there on the battlefield.
allies= builds in building bar then you place on the battlefield (standard cnc building style)
empire of the rising sun= builds buildings that are units on the battlefield like an old fashion mcv then you drive it too where you want it and deploy the building there

Hope that helps you understand the new building styles Grin
 
SnipErliteIcon...00:10 04.09.08 

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#1796, 4 Posts


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Oh...right, wasn't aware of that, thanks.

Well, thats random... I mean, i suppose it differs the 3 factions even more (not that 3 factions are really needed) but it seems to be giving the allies *another* advantage, since there the side that people will build quickest with, the ones people feel comfortable using.
Hmmm, I do see it as an odd choice to make each have a different stlye
Because RA2 waas a winning formula, I mean comon it came out in 2000 and people are still playing it online 8 years later? Now thats impressive (expecially for an RTS...)
 


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